Talk: Enabling the Next Generation of Particle Physics Experiments: GPUs for Online Track Reconstruction

Slides: 37
Duration: 25 Minutes
Occasion: GPU Technology Conference 2014, Session S4499
Location: Room 212A, McEnery Convention Center, San José, CA, USA
Date: 26.3.2014
Background of Audience: Computer Scientists

Talk at NVIDIA’s conference for GPU-using developers (usually, everything but gaming). Not too big of an audience, unfortunately.
I (intentionally) spend a lot of time introducing the topic, as most of the people in the audience don’t know anything about particle physics and tracking and stuff.

On the GTC page, there’s a recording of the session, unfortunately with the wrong aspect ratio1 – you find a fixed version at the end of this post. The slides accompanying my talk on the NVIDIA side are a cut-down to print version (= less animations).
In the full PDF version provided here you can click on the nearly-hidden links to more in-depth backup slides on some topics (located next to the page number on its left-hand side – e.g. on slide #33.)


PDF Version; Version at Scribd; Stuff at NVIDIA’s GTC session listing.

Aspect ratio-fixed version of the NVIDIA recording of this talk (slides+audio):


  1. I even made my slides in 16:9 format at the first day of the conference! 

3 Gedanken zu „Talk: Enabling the Next Generation of Particle Physics Experiments: GPUs for Online Track Reconstruction

    1. Andi Artikelautor

      I made them because of two reasons:
      1) For me to be able to skip to the correct backup slide quickly in the Q&A session.
      2) For people reading the slides later on being able to set the backup slides in relation to the rest…

      With, 1), being the driving reason here, though :).

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