Duration: 25 Minutes
Occasion: GPU Technology Conference 2014, Session S4499
Location: Room 212A, McEnery Convention Center, San José, CA, USA
Background of Audience: Computer Scientists
Talk at NVIDIA’s conference for GPU-using developers (usually, everything but gaming). Not too big of an audience, unfortunately.
I (intentionally) spend a lot of time introducing the topic, as most of the people in the audience don’t know anything about particle physics and tracking and stuff.
On the GTC page, there’s a recording of the session, unfortunately with the wrong aspect ratio1 – you find a fixed version at the end of this post. The slides accompanying my talk on the NVIDIA side are a cut-down to print version (= less animations).
In the full PDF version provided here you can click on the nearly-hidden links to more in-depth backup slides on some topics (located next to the page number on its left-hand side – e.g. on slide #33.)
I even made my slides in 16:9 format at the first day of the conference! ↩